Editor Entry Points¶
RevFramework includes a set of optional editor utilities for inspection, debugging, and advanced workflows.
These tools are not required to use the framework.
If you prefer to work directly in code and inspectors, you can safely ignore them.
This page simply shows where to find things in the Unity Editor.
🧰 Tools Menu¶
Most one-shot actions, wizards, and utilities live under:
Tools ▸ RevGaming ▸ RevFramework ▸ …
Examples include:
- Export helpers
- Setup and creation wizards
- Generators and maintenance utilities
- Validation and cleanup tools
These tools perform a single task and then exit.
🪟 Window Menu (Dockable Debuggers)¶
Live inspection tools are available under:
Window ▸ RevFramework ▸ Debuggers ▸ …
These windows allow you to:
- Inspect live runtime state
- Debug rule execution and ordering
- Observe decisions, gates, and failure reasons
- Interact with systems during Play Mode
They can be docked alongside the Inspector, Hierarchy, or Game view.
📦 Project Window (Create Menu)¶
Some systems expose shortcuts in the Project window:
Assets ▸ Create ▸ RevFramework ▸ <System> ▸ …
These create common assets such as:
- Definitions
- Presets
- Data containers
All generated assets are fully editable and optional.
⚠️ Important¶
- All editor tools are Editor-only and are not included in builds
- Nothing here is required to use the runtime systems
- These tools exist to support debugging and deeper workflows
👉 If you are unsure whether you need a tool, you probably don’t.
🧠 Summary¶
- Editor tools are optional
- Runtime systems do not depend on them
- Use them when you need visibility or convenience
- Ignore them if you don’t
They are there to help — not to get in your way.