❤️ Health — Sample Scenes¶
These scenes demonstrate the Health System in isolation and in combination with rules, shields, DOT/HOT, combat state, and handlers.
They are designed to be:
- Runnable → press play and test immediately
- Inspectable → everything is visible and debuggable
- Copyable → take what you need, ignore the rest
🧠 What These Scenes Are¶
These scenes are:
- Practical demonstrations of the public API in action
- Backed by DebugUI + Teachable Panels
- Built to show real behaviour, not fake examples
❌ What These Scenes Are NOT¶
These scenes are:
- ❌ Not production-ready gameplay
- ❌ Not a “complete game system”
- ❌ Not prescriptive architecture
They show how things work, not how you must build your game.
🧩 Scenes¶
| Scene | Description |
|---|---|
| 00 • Getting Started | Basic damage/healing, bindings, UI-agnostic setup |
| 01 • Rules Basics | Damage pipeline, Armor, Affinity, Crit |
| 02 • Crit / Execute / Attacker Buffs | Advanced rule interactions and scaling |
| 03 • Shields — All Types | Capacity, recharge, reduction, overheal, chaining |
| 04 • Regen / IFrames / CombatState | Regen loops, invincibility, combat tracking |
| 05 • DOT & HOT Stacks | Time-based effects and stacking behaviour |
| 06 • Teams & Friendly Fire | Team rules, scaling, and damage gating |
| 07 • Death FX Handlers | Death/revive effects, handlers, and feedback |
🕹️ How to Use These Scenes¶
- Open any scene
- Press Play
-
Use:
-
DebugUI (F9)
- Teachable Panels (if present)
- Apply damage, tweak values, observe behaviour
That’s it. No setup required.
💡 Design Principle¶
These scenes show behaviour — not architecture.
Every system is:
- decoupled
- optional
- replaceable
You can:
- use everything
- use parts
- or throw it all away and build your own layer
The Health system will still work.
🧩 Demo Notes¶
-
Some panels may auto-add components (rules, handlers, etc.)
-
This keeps scenes self-contained
-
In production, you wire this explicitly
-
Scenes are intentionally minimal
-
No heavy UI
- No gameplay framework
- No hidden logic
✅ Key Takeaway¶
These scenes are your sandbox.
Learn from them. Break them. Copy what works. Ignore what doesn’t.
The system doesn’t care.