Crafting — Editor¶
Editor-only windows, inspectors, and debugging utilities for the Crafting system.
Overview¶
This folder contains Unity Editor tooling for inspecting and debugging live crafting behaviour.
These tools are intended for: - local testing - sample/demo validation - runtime inspection during Play Mode - editor guidance for reference components such as the local authority binder
They are not part of the supported gameplay/runtime API surface.
Contents¶
| Type | Description |
|---|---|
| Window | CraftingDebuggerWindow — live crafting debugger for recipe inspection, preflight checks, job controls, station concurrency, validator/modifier audit, RNG tools, cooldown tools, and routing preview. |
| Inspector | CraftingAuthorityBinderEditor — editor guidance for the local CraftingAuthorityBinder reference implementation used for single-player or baseline testing. |
Menu Path¶
Window/RevFramework/Crafting Debugger
Notes¶
- These tools are Editor-only.
- They compile only when
REV_CRAFTING_PRESENTis defined. - Most live debugging and mutation actions require a running scene and a
CraftingServiceinstance. - Some debugger features use editor-only reflection for inspection convenience and should be treated as best-effort diagnostics rather than runtime guarantees.