🧩 Teaching — UI¶
This folder contains the shared IMGUI infrastructure used by RevFramework teachable panels.
It provides common support for:
- panel layout and chrome
- scaling and anchoring
- draggable/resizable panel behaviour
- feedback and result banners
- dependency/wiring guard messages
- shared section and help rendering
These scripts exist to keep teachable panels consistent, readable, and easy to extend.
📦 What Lives Here¶
Typical contents include shared teachable-panel infrastructure such as:
TeachablePanelBase— standard lifecycle and panel rendering entry pointPanelBase— shared IMGUI layout, scaling, dragging, anchoring, resizing, and sizing helpersPanelDependencyGuard— standardised dependency/wiring callouts and hard-stop checksPanelFeedbackUtility— feedback box rendering for info/warning/error/success statesPanelResultUI— standard rendering for operation resultsPanelSections— shared section/header/help/button helpersOpResult— lightweight result model with UI-neutral severityStyleSizer/PanelLayout— internal support for consistent layout and sizing
🎯 Purpose¶
These utilities exist to support the teaching layer of RevFramework.
They are designed to make teachable panels:
- self-explanatory
- visually consistent
- easier to debug
- easier to maintain across systems
This helps the framework teach itself directly inside Unity, instead of forcing users to rely only on external documentation.
⚠️ Not Gameplay UI¶
This folder is not a gameplay UI framework.
It is not intended for:
- in-game HUDs
- player-facing menus
- production UI architecture
- runtime feature UI systems
These scripts are built around IMGUI and are meant for teachable/debug tooling, not shipped player UX.
🧪 Intended Usage¶
Use this folder when you want to:
- understand how teachable panels are structured
- inspect the shared UI layer behind RevFramework teaching tools
- extend or maintain existing teachable panels in a consistent way
🧱 Design Notes¶
This UI layer intentionally:
- avoids direct dependencies on gameplay UI frameworks
- keeps feedback rendering standard across systems
- uses a shared panel lifecycle to reduce duplication
- separates result/status models from visual rendering
- supports lightweight dependency validation and guided callouts
This is part of the teaching ecosystem, not the public gameplay API surface.
🚫 Not a Public Runtime Surface¶
Although these utilities are shared across teachable panels, they should not be treated as a general-purpose extension framework for game UI.
If you are building a real game UI, use your own preferred approach:
- uGUI
- UI Toolkit
- a custom runtime UI layer
- another framework entirely
🧹 Safe to Remove¶
If you are not using RevFramework teachable panels, this folder can be removed safely.
Removing it does not affect:
- runtime systems
- supported gameplay APIs
- production integrations