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🎬 Pickups — Sample Scenes

This folder contains runnable demo scenes for the Pickups system.

Each scene demonstrates a specific part of the pickup pipeline and is paired with a Teachable Panel that explains the behaviour live.


🧠 What These Scenes Are For

These scenes are designed to:

  • Show how the Pickups system behaves in isolation
  • Demonstrate pickup effects and composition without external dependencies
  • Provide a safe environment for testing effects, decorators, and cooldowns
  • Teach the system through live panels + minimal scene setups

👉 These scenes focus on core Pickups behaviour only.


🎓 Scene → Teachable Mapping

Every scene is built around a corresponding Teachable Panel:

Scene Focus Teachable Panel
00 — Quickstart (Minimal) Standalone pickup flow (no Inventory) PickupsQuickstartPanel
01 — Decorators + Cooldowns Effect wrapping + cooldown behaviour PickupsDecoratorsAndApplyPathPanel

👉 Open the panel in each scene to see exactly how the system is working.


🔗 World Pickups & Integrations

World pickup wiring and interactable flows are demonstrated in the Integrations folder.

👉 See:

Integrations/Pickups/InventoryIntegration/Scenes

These scenes show:

  • Trigger-based pickups (TriggerPickup)
  • Input-driven pickups (InteractablePickupBase)
  • Interaction modes (Auto / Press / Hold)
  • Optional integration with Inventory

👉 These are separated to keep core Pickups scenes fully standalone and removable.


🧩 What These Scenes Demonstrate

✔ Effect System

  • PickupEffect as the core behaviour unit
  • Decorators wrapping effects (VFX, audio, conditions, etc.)
  • Application via PickupEffectRunner

✔ Cooldowns

  • Per-effect cooldowns
  • Owner-based cooldown tracking
  • Runtime gating of repeated application

✔ Authority (Optional)

  • Pickups can be gated by IPickupAuthority
  • If no authority is present → local allow (single-player default)
  • Some scenes include authority hints via panels

✔ Inventory Independence

  • These scenes do not require Inventory
  • Use SimpleItemBag for lightweight demo storage
  • No services, adapters, or backend systems required

⚠️ Important Notes

These are core demo scenes

  • They are not production setups
  • They do not define required prefab structures
  • They do not enforce a specific architecture

Panels are developer tools

  • Teachable Panels are for learning and debugging
  • They are not gameplay UI
  • They expose behaviour — they do not replace runtime systems

Assets are examples

  • Models, materials, and props are included for demonstration only
  • They are not part of the framework API

🧪 How to Use These Scenes

  1. Open a scene
  2. Press Play
  3. Open the corresponding Teachable Panel
  4. Apply effects and observe behaviour
  5. Modify inputs and test edge cases

👉 Each scene is intentionally minimal — focus on behaviour, not presentation.


🧹 Safe to Modify or Remove

All scenes and assets in this folder are optional.

You can:

  • Modify them
  • Replace them
  • Delete them

without affecting the Pickups runtime system.


🧠 Summary

These scenes exist to answer:

“How does the Pickups system behave in isolation?”

They provide:

  • Clear, focused examples
  • Live, inspectable behaviour
  • Zero hidden setup

For full world interaction and cross-system usage, see the Integrations scenes.