RevFramework — Status Effects • Unity Integration¶
Optional Unity-facing components that support status math resolution and provider aggregation.
This folder contains MonoBehaviour-based helpers that integrate the Status Effects system into Unity GameObject workflows.
Purpose¶
Provides optional components that:
- implement
IStatusMathService - optimise status math using cached provider lookups
- bridge abstract contracts into Unity component patterns
These are convenience and performance helpers, not required system components.
Usage Guidance¶
The Status system defines math via IStatusMathService.
Without setup, math is resolved via StatusUtility:
- simple
- queries providers per call
This folder offers an alternative:
- component-based math service
- cached provider aggregation
Choose between:
- simple (no setup)
- optimised (component-driven)
What Lives Here¶
DefaultStatusMathService¶
MonoBehaviour implementation of IStatusMathService.
Behaviour:
- uses
StatusProviderAggregatorwhen present - falls back to
StatusUtilityotherwise
StatusProviderAggregator¶
Caches provider components on a GameObject:
IStatusPotencyIStatusResistance
Behaviour:
- collects providers on enable
- clears cache on disable
- supports manual
Rebuild()
Notes:
- scans components on the same GameObject
- does not traverse hierarchy
Folder Overview¶
- component-based math service
- cached provider aggregation
- fallback compatibility with base system
Important Notes¶
- This folder changes how math is resolved, not the math rules
- Removing the aggregator falls back to
StatusUtility Rebuild()is required if providers change at runtime- Components are optional and not required for system operation
Diagnostics¶
Common pitfalls:
- expecting aggregation across hierarchy (not supported by default)
- forgetting to rebuild cache after runtime changes
- assuming this layer changes gameplay behaviour
Not for Production Use¶
Optional components; the runtime core does not depend on them
- this folder does not implement lifecycle logic
- this folder does not define stacking or authority rules
- this folder does not contain effect behaviour
Related Documentation¶
- Abstractions →
IStatusMathService, providers - Core → controller and lifecycle
- System →
StatusUtilityfallback helpers
Mental Model¶
This layer optimises how math is resolved.
It does not change what the math is.