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Pickups — UnityIntegration

Folder: Runtime/Systems/Pickups/UnityIntegration

This folder contains the scene-facing Unity components and helper types used to connect the pickup effect pipeline to GameObjects, colliders, and prefabs.


Purpose

The UnityIntegration layer wires pickup behaviour into Unity scenes.

It is responsible for:

  • connecting pickups to GameObjects, colliders, and triggers
  • providing reusable scene components for trigger and interactable pickups
  • supplying small Unity-side helpers used by pickup behaviours
  • defining prefab/tooling-facing configuration types

This folder does not include:

  • the pickup effect pipeline
  • effect construction or dispatch
  • authority resolution
  • feedback contracts

Folder Overview

This folder provides:

  • scene-facing MonoBehaviour components
  • trigger relay helpers for 2D and 3D
  • interactable pickup patterns
  • Unity-side helper components and config types

What Lives Here

Main scene components:

  • TriggerPickup
  • InteractablePickupBase

Trigger relays:

  • IPickupTriggerReceiver
  • TriggerRelay2D
  • TriggerRelay3D

Helpers and config:

  • PickupBillboard
  • DestroyWithTarget (internal)
  • ShieldSystem
  • PickupMode
  • PickupPrefabSettings, PickupDimension, Collider2DType, Collider3DType

Usage Guidance

Trigger-Based Pickups

TriggerPickup provides a ready-to-use world pickup.

  • consumes on trigger enter
  • filters by layer and optional tag
  • optionally checks authority
  • resolves IDamageable when required

Use this for simple "walk into pickup" behaviour.


Interactable Pickups

InteractablePickupBase supports interaction-driven flows.

  • auto, press, or hold interaction modes
  • optional facing checks and prompts
  • success and failure feedback hooks

Derived classes must implement:

protected abstract bool DoPickup(GameObject actor);

Trigger Relays

TriggerRelay2D and TriggerRelay3D forward physics callbacks to IPickupTriggerReceiver.

  • decouples trigger handling from 2D/3D specifics
  • resolves actor roots from rigidbodies or transforms

Helper Components

  • PickupBillboard → faces the main camera
  • ShieldSystem → lightweight temporary shield helper

Config types describe prefab setup and are used by tooling.


Diagnostics

  • trigger events are forwarded through relay components
  • behaviour depends on collider setup and actor resolution
  • interactable flow depends on input availability and configuration

Important Notes

  • this layer connects scene behaviour to the pickup pipeline
  • it does not define effect rules or execution policy
  • authority is not enforced automatically in all components
  • helper components are optional and context-dependent

Not for Production Use

It provides scene integration only

This folder does not provide:

  • effect execution logic
  • decorator composition
  • authority or networking systems

  • Core
  • Effects
  • Definitions
  • Authority
  • Feedback