📊 Rules — Ordering¶
📦 Folder Overview¶
This folder defines the canonical priority constants used by rule systems.
It acts as the single source of truth for rule execution ordering.
🎯 Purpose¶
Ordering constants exist to:
- Ensure deterministic rule execution
- Provide shared priority bands across rules
- Avoid hardcoded values in rule implementations
🧩 What Lives Here¶
DamageRulePriorityHealRulePriority
These define well-known priority ranges used by rule components.
🧠 Usage Guidance¶
Rule implementations use these constants for their Priority:
public int Priority => DamageRulePriority.Armor;
Rule hubs:
- Sort rules in ascending priority
- Execute them in that order
⚠️ Important Notes¶
Constraints¶
This folder should contain:
- Constants only
- No logic
- No dependencies on runtime systems
Boundaries¶
Do not include:
- Rule implementations
- Gameplay logic
- Pipeline execution code
- Conditional behaviour
This is data-only ordering configuration.
Change Impact¶
Changing values here:
- Alters execution order globally
- Affects all prefabs using rules
- May impact gameplay balance
Treat changes as global behaviour changes.
🔗 Related Documentation¶
- Rules (Damage / Heal)
- Rule Hubs
- Health System