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🛠️ Crafting — Documentation Guide


🧭 Where should I start?

🔹 New to Crafting?

Start with:

👉 System Overview (README + Mental Model)

This explains: - What the Crafting system is - How the pipeline works from preflight to delivery - How Crafting integrates with Inventory, Currency, multiplayer authority, and persistence - Typical setup and usage patterns


🔹 Want to know what you can safely depend on?

Read:

👉 PublicAPI/

This document defines: - The supported runtime surface - Stable services, types, methods, and events - Guaranteed behaviours and lifecycle contracts - Explicitly unsupported usage

If something is not listed there, it is not supported — even if it appears public in code.

This is the contract.


🔹 Adding gameplay or extending the system?

Start with:

👉 Integration Surfaces/

This shows exactly where logic belongs: - validation rules - behaviour changes - inventory and currency integration - routing and authority - escrow / strong execution seams


Then use:

👉 FAQ/

The FAQ answers questions like: - Should this be a validator or a modifier? - How do I integrate inventory or currency? - How does multiplayer authority work? - When should I use escrow? - What should I avoid?

It focuses on decision-making, not API reference.


🧠 How these documents work together

Document Purpose
Overview Explains the system
Public API Defines what is supported
FAQ Guides correct usage choices
Integration Surfaces Shows where new logic should plug in
Mental Model Explains how to think about the system
Guarantees Matrix Defines behavioural contracts

Each document serves a specific purpose.
You do not need to read everything — start with what matches your task.


🛑 Important support note

RevFramework Crafting is:

  • Job-driven
  • Adapter-based
  • Deterministic when configured for it
  • Authority-aware
  • UI-agnostic
  • Netcode-agnostic

Support is provided for:

  • Behaviour defined in PublicAPI
  • Usage patterns described in Overview, FAQ, and Integration Surfaces
  • Guarantees listed in the Guarantees Matrix

Support is not provided for:

  • Modifying CraftingService
  • Depending on undocumented behaviour
  • Reflecting into runtime internals
  • Treating public-looking types as supported by default
  • Performing gameplay mutations outside the supported extension seams

  • Teaching Panels
    Add debug or teachable panels (Editor / optional tooling) to visualize crafting behaviour live

  • Samples
    See /Samples/Crafting/ for runnable examples

  • MkDocs site
    Mirrors this documentation for web browsing


🧠 System philosophy

Crafting is:

  • A service-controlled execution pipeline (not a button click with side effects)
  • A job-based system (not ad-hoc item spawning)
  • A result-first API (explicit outcomes and failure reasons)
  • A replaceable integration architecture (no lock-in to our implementations)

Every public extension seam exists for a reason.
If something feels unclear, you're likely using the wrong seam.


✅ TL;DR

  • Want to understand Crafting → Overview
  • Want to build safelyPublic API
  • Want to choose correctlyFAQ
  • Want to extend cleanlyIntegration Surfaces

If you stay within these boundaries, Crafting will behave predictably and remain supportable.