📊 Economy — Samples¶
The Economy Samples folder contains runnable scenes and lightweight support content for exploring how the Economy system behaves in practice.
These samples are designed to:
- Demonstrate real usage patterns
- Validate behaviour in isolation
- Provide copyable integration examples
They are not production systems and can be safely removed from builds.
📂 Folder Overview¶
Samples/
Systems/
Economy/
Scenes/ // Runnable currency-only demo scenes
ScriptableObjects/ // Sample-only helper assets (if present)
🎬 Scenes¶
The Scenes folder contains self-contained demo scenes showing how to use the Economy system:
- Currency-only setup
- Lightweight overlay-based validation
👉 These are runnable examples of real behaviour, not simplified demos.
Inventory-backed examples are located under:
Integrations/Economy/InventoryIntegration
🧩 Authoring Support¶
Sample scenes and overlays use shared authoring types from:
Runtime/Systems/Economy/Authoring
These provide inspector-friendly data structures used to build runtime Economy values.
🧠 Usage Guidance¶
- Use Scenes to understand basic Economy flow
- Use Integrations/Economy when working with inventory-backed flows
⚠️ Important Notes¶
- Samples use real runtime behaviour
- UI is for demonstration only
- Inventory-based flows are not included here
- Performance depends on your currency and gameplay implementations
🔗 Related Documentation¶
- Economy — Abstractions
- Economy — Facade
- Currency — Ledgers & Policies
- Integrations — Economy
- Teaching Panels — guided debugging and inspection
These samples exist to help you understand and validate the system.
Use them as a reference — then build your own gameplay systems on top.