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RevFramework — Status Effects • Authority

Provides the authority hook used by the Status Effects system.

This folder does not implement networking features such as replication, prediction, rollback, or reconciliation.

Authority determines whether a StatusEffectController is allowed to tick or mutate (apply, refresh, remove, dispel, tick).


🎯 Purpose

This is a minimal, optional authority seam.

It answers one question:

Is this controller allowed to change state right now?

Everything else (networking, ownership, synchronisation) is outside this system.


🧠 Usage Guidance

Status effects mutate state over time.

In controlled simulations or multiplayer contexts, not every instance should be allowed to:

  • apply effects
  • tick time
  • remove or cleanse

Instead of hardcoding rules, the system exposes a pluggable decision point:

  • IStatusAuthority

This keeps the system:

  • decoupled from networking solutions
  • flexible for different authority models
  • usable in both single-player and multiplayer setups

🧩 What Lives Here

  • IStatusAuthority — authority decision interface
  • StatusAuthority — internal resolver
  • StatusAuthorityBinder — simple local implementation

📦 Folder Overview

  • Interface for authority checks
  • Resolver used by controllers
  • Optional local binder for simple setups

⚠️ Important Notes

  • Authority is opt-in per controller
  • requireAuthority = false means authority is not used
  • requireAuthority = true gates all mutation and ticking
  • If no valid authority resolves, operations become no-ops
  • Resolver returns a single authority instance per context

🚫 Not for Production Use

  • This folder does not implement networking
  • This folder does not handle replication or state sync
  • This folder does not define ownership systems

  • Core → controller and lifecycle
  • Abstractions → contracts and extension seams
  • Effects → behaviour implementations

🧠 Mental Model

Authority does not control what happens.

It controls whether anything is allowed to happen at all.