📦 UI¶
Bridges the inventory system to UI components.
This folder contains binding and coordination logic that connects runtime inventory state to UI layers.
🎯 Purpose¶
Provide service-aware binding and event-driven updates for UI that displays inventory state.
🧩 What Lives Here¶
InventoryBinder→ binds a UI component to an owner and container and refreshes on changes
⚠️ Important Notes¶
- This layer handles binding and update orchestration only
- It does not implement visual styling
- It does not implement gameplay logic or authority checks
🧠 Usage Guidance¶
Binding and orchestration¶
Components resolve the inventory service, bind to an owner and container, and subscribe to change events.
Event-driven updates¶
Updates are triggered by service-level change notifications and filtered to the bound owner and container.
Refresh pattern¶
UI components override a refresh method to update visuals when data changes.
Layer separation¶
- UI (this folder): binding and orchestration
- UI.Presentation: visual styling and formatting
🚫 Not for Production Use¶
This folder does not:
- Define visual styling or themes
- Perform gameplay decisions
- Enforce authority
- Implement container mutation rules
- Define search or sort behaviour
🔗 Related Documentation¶
- Presentation
- Services
- [Containers](../Containers/README