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RevFramework — Status Effects • Auras

Runtime components that apply temporary status potency and duration modifiers to actors inside a trigger volume.

Auras are optional gameplay helpers, not part of the core Status Effects pipeline.


🎯 Purpose

StatusAuraZone provides a runtime way to create area-based status modifiers.

When an actor with a StatusEffectController enters the zone, the aura can:

  • add receiver-side providers:

  • potency via IStatusPotency

  • duration scaling via IStatusResistance
  • optionally auto-apply sample status effects
  • optionally request controller recompute or refresh
  • remove its changes when actors exit or the aura is disabled

Auras use public provider interfaces and controller hooks, so they:

  • stack with other systems
  • do not own lifecycle, stacking, authority, or time
  • can be removed without affecting the core system

🧠 Usage Guidance

Auras are best used as:

  • environmental modifiers (fire, poison zones)
  • buff/debuff areas (shrines, healing zones)
  • quick prototyping tools for gameplay ideas

They should not be treated as the source of gameplay rules.


🧩 What Lives Here

  • StatusAuraZone — main trigger-based aura component
  • ZonePotencyProvider — receiver-side magnitude modifier
  • ZoneResistanceProvider — receiver-side duration modifier

📦 Folder Overview

  • Runtime trigger-based modifier system
  • Receiver-side providers attached on enter
  • Clean removal on exit or disable

⚠️ Important Notes

  • Auras do not own status lifecycle or bypass the controller
  • They influence behaviour through provider interfaces only
  • Multiple auras stack multiplicatively
  • Duration scaling in this implementation is ≤ 1
  • Disabling an aura removes all providers it added

🚫 Not for Production Use

  • Auto-apply sample effects are intended for demos and prototyping
  • Auras are not a replacement for gameplay systems or balance logic
  • This folder does not define authoritative gameplay rules

  • Abstractions — contracts and extension seams
  • Core — controller, stacking, authority, math

🧠 Mental Model

Auras do not control status behaviour.

They influence how effects are applied while an actor is inside a zone.