Status Effects • Abstractions • Services¶
Defines injectable services used by the status system.
🎯 Purpose¶
Services provide externalised logic for:
- computing status math
- controlling time flow
🧠 Usage Guidance¶
The system is designed to be:
- testable
- configurable
- decoupled from Unity defaults
Instead of hardcoding behaviour, services can be swapped or overridden.
🧩 What Lives Here¶
IStatusMathService— computes potency and durationITimeSource— provides delta time
⚠️ Important Notes¶
- These services are optional
- Default implementations exist in runtime
- Controllers fall back to defaults when not provided
🚫 Not for Production Use¶
- This folder does not contain implementations
- This folder does not execute runtime logic
🔗 Related Documentation¶
- Core → consumes services for lifecycle and ticking
- Tests → inject deterministic service implementations
🧠 Mental Model¶
Services provide the "how", while abstractions define the "what".