Resources¶
The Resources folder contains sample runtime-loaded assets used by RuntimeKit.
These assets are provided to support the included demo scenes, example prefabs, and animation playback systems. RuntimeKit uses Unity's Resources loading workflow to simplify setup and allow exported Snap Studio Pro content to be tested quickly.
The contents of this folder are intended as examples and may be replaced with project-specific assets.
Belongs Here¶
- Runtime-loaded assets
- Example sprite content
- Sample animation resources
- Assets loaded through RuntimeKit runtime systems
- Demonstration content
Does Not Belong Here¶
- Runtime behaviours
- Editor tooling
- ScriptableObject assets
- Prefabs
- Project-specific gameplay systems
Related Folders¶
| Folder | Purpose |
|---|---|
| Sprites | Contains sprite assets used by RuntimeKit animation systems |
| ScriptableObjects | References assets located within Resources |
| Runtime/Characters | Loads and displays sprite resources at runtime |
Design Notes¶
Resources are used to keep RuntimeKit simple and approachable.
The included assets demonstrate expected folder structures and loading patterns used by RuntimeKit runtime systems.
Developers are free to replace, reorganise, or extend these assets to suit their own projects.
Usage Notes¶
Some RuntimeKit sample assets may rely on resources located within this folder.
If resources are moved or renamed, corresponding ScriptableObject references and runtime loading paths may need to be updated.