Prefabs¶
The Prefabs folder contains example GameObjects used by RuntimeKit.
These prefabs demonstrate how RuntimeKit systems can be assembled and provide ready-to-use examples for testing Snap Studio Pro exports inside a playable Unity scene.
The prefabs in this folder are intended to be learning resources and starting points rather than production-ready gameplay content.
Belongs Here¶
- Example character prefabs
- RuntimeKit demonstration prefabs
- Character setup examples
- Playable sample objects
- RuntimeKit testing content
Does Not Belong Here¶
- Runtime systems
- Editor tooling
- ScriptableObject assets
- Sprite resources
- Project-specific game content
Related Folders¶
| Folder | Purpose |
|---|---|
| ScriptableObjects | Prefabs commonly reference CharacterData and AnimationDefinition assets |
| Resources | Supplies sprites used by RuntimeKit prefabs |
| Runtime | Contains the runtime systems that power prefab behaviour |
Design Notes¶
Prefabs in this folder are intentionally simple and designed to demonstrate RuntimeKit workflows.
Developers are encouraged to:
- Duplicate them
- Modify them
- Extend them
- Replace them entirely
These prefabs exist to help validate exported Snap Studio Pro content and provide working examples of RuntimeKit integration.
Usage Notes¶
Prefab configurations may reference sample assets included elsewhere in the Samples folder.
If sample assets are moved or deleted, corresponding prefab references may need to be updated.
The included prefabs should be viewed as examples rather than required RuntimeKit components.