Samples¶
The Samples folder contains example content used by RuntimeKit.
These assets exist to demonstrate RuntimeKit workflows, provide working examples, and help developers quickly test exported Snap Studio Pro content inside Unity.
Everything in this folder is intended to be educational, editable, and easy to experiment with.
Belongs Here¶
- Example prefabs
- Example ScriptableObjects
- Demo sprites
- Demo scene content
- RuntimeKit sample assets
Does Not Belong Here¶
- Runtime systems
- Editor tooling
- Core Snap Studio Pro editor code
- Project-specific game content
Related Folders¶
| Folder | Purpose |
|---|---|
| Prefabs | Example runtime characters and demonstration objects |
| ScriptableObjects | Example RuntimeKit data assets |
| Resources | Example sprites and runtime-loaded content |
Design Notes¶
Sample content exists to demonstrate RuntimeKit workflows and accelerate testing.
Developers are encouraged to duplicate, modify, extend, or replace these assets with their own content.
RuntimeKit should remain functional even if sample assets are removed or replaced.
Support Boundary¶
Samples are provided as examples and learning resources.
They are intended to demonstrate how RuntimeKit can be used alongside Snap Studio Pro exports rather than serve as production-ready game content.