Runtime¶
The Runtime folder contains the play-mode systems used by RuntimeKit.
These scripts power the sample scenes, character controllers, animation playback, input handling, and supporting runtime behaviours used to test Snap Studio Pro exports inside Unity.
Runtime systems are intentionally lightweight and focused on validating exported assets rather than providing a complete gameplay framework.
Belongs Here¶
- Character controllers
- Animation playback systems
- Runtime managers
- Input handling
- Health and gameplay demo systems
- Runtime utility classes
- Runtime-facing ScriptableObject definitions
Does Not Belong Here¶
- Unity Editor tooling
- Custom inspectors
- Menu items
- Sample prefabs
- Sample sprites
- Documentation assets
Related Folders¶
| Folder | Purpose |
|---|---|
| Editor | Editor-only tools used to support RuntimeKit workflows |
| Samples | Example content used by RuntimeKit demo scenes |
Assembly¶
All runtime code is compiled into:
RevGaming.SnapStudioPro.RuntimeKit
This assembly contains no dependencies on RuntimeKit editor tooling.