Windows¶
The Windows folder contains standalone Unity Editor windows for RuntimeKit workflows.
These windows provide dedicated interfaces for setup, import, onboarding, and utility tasks that are too large or specialised for a custom inspector or simple menu action.
Windows should improve the RuntimeKit authoring experience without becoming dependencies for runtime behaviour.
Belongs Here¶
- RuntimeKit editor windows
- Import tools
- Welcome and onboarding windows
- Batch utility windows
- Standalone workflow interfaces
Does Not Belong Here¶
- Runtime systems
- Custom inspectors
- Menu registration classes
- Character setup logic better suited to reusable tools
- Sample assets
Related Files¶
Examples of tools commonly found in this folder include:
- RuntimeKitWelcomeWindow
- AnimationDefinitionWindow
- BatchRenamerWindow
Related Folders¶
| Folder | Purpose |
|---|---|
| Menus | Provides access points for opening RuntimeKit windows |
| CharacterTools | Supplies reusable logic that windows may call |
| Inspectors | Handles asset-specific editing inside the Inspector |
Design Notes¶
Editor windows should focus on user-facing workflows.
Reusable logic should be extracted into dedicated tools or utility classes so windows remain easy to read and maintain.
RuntimeKit windows should be safe, optional, and clearly scoped to setup or authoring tasks rather than runtime gameplay behaviour.