Inspectors¶
The Inspectors folder contains custom Unity inspectors for RuntimeKit assets.
These inspectors improve the editing experience for RuntimeKit ScriptableObjects and related data by adding clearer controls, helper actions, and workflow-specific editing tools inside the Unity Inspector.
Inspectors should make RuntimeKit assets easier to configure without changing how runtime systems behave.
Belongs Here¶
- Custom inspectors
- Asset editing helpers
- Inspector-only setup tools
- Inspector validation controls
- RuntimeKit asset authoring UI
Does Not Belong Here¶
- Runtime components
- Editor windows
- Menu registration
- Character setup utilities not tied to an inspector
- Sample assets
Related Files¶
Examples of tools commonly found in this folder include:
- AnimationDefinitionEditor
Related Folders¶
| Folder | Purpose |
|---|---|
| ScriptableObjects | Inspectors provide editing support for RuntimeKit data assets |
| CharacterTools | Character-focused tools may support inspector workflows |
| Windows | Standalone editor tools live outside inspector-specific code |
Design Notes¶
Inspectors should improve authoring clarity and reduce setup friction.
They should avoid owning core asset logic or runtime behaviour. If a workflow becomes too large for an inspector, move it into a dedicated editor window or reusable editor utility.
Keep inspectors focused, predictable, and safe to use repeatedly.