Character Tools¶
The CharacterTools folder contains editor utilities used to create, configure, and maintain RuntimeKit character content.
These tools help automate common setup tasks and reduce manual work when working with CharacterData assets, AnimationDefinitions, and other RuntimeKit character-related content.
CharacterTools are intended to support RuntimeKit workflows and sample content creation rather than provide production asset pipeline tooling.
Belongs Here¶
- Character setup utilities
- Character asset validation tools
- Character linking utilities
- Character content generation helpers
- Character workflow automation
Does Not Belong Here¶
- Runtime character controllers
- Animation playback systems
- Custom inspectors
- Editor windows unrelated to character workflows
- Sample assets
Related Files¶
Examples of tools commonly found in this folder include:
- AutoLinkCharacterDataAnimation
Related Folders¶
| Folder | Purpose |
|---|---|
| ScriptableObjects | CharacterTools commonly operate on CharacterData and AnimationDefinition assets |
| Inspectors | Provides editing experiences for RuntimeKit assets |
| Windows | May expose CharacterTools functionality through dedicated editor interfaces |
Design Notes¶
CharacterTools should focus on improving authoring workflows rather than implementing runtime behaviour.
Tools in this folder should automate repetitive setup tasks, validate asset relationships, and help maintain consistency across RuntimeKit character content.
Where possible, CharacterTools should be safe to run repeatedly and provide clear feedback about any changes they make.