Shaders¶
Purpose¶
Owns rendering-side shader fallback and shader compatibility helpers used by Snap Studio Pro preview and capture systems.
This territory is responsible for ensuring preview-safe shader behaviour across supported render pipelines without owning rendering orchestration or pipeline workflow logic.
Owns¶
- Shader fallback handling
- Cross-pipeline shader replacement helpers
- Rendering compatibility shader utilities
- Preview-safe material fallback workflows
Does NOT Own¶
- Rendering orchestration
- Pipeline routing
- Preview workflow coordination
- Export workflows
- Material editing UI
- Rendering pipeline implementation ownership
Allowed Dependencies¶
Shaders may depend on:
- Rendering abstractions
- Diagnostics
- Unity shader/material APIs
Shaders should avoid depending on:
- Panels
- Window
- Preview orchestration systems
- Feature workflow coordinators
Notes¶
This folder exists to isolate shader compatibility behaviour from rendering orchestration and preview workflow systems.
Shader systems here own: - fallback shader replacement - compatibility correction - preview-safe shader handling
Rendering and Preview systems decide: - when shader fallback is required - how rendering workflows behave
This separation helps keep rendering compatibility concerns isolated from higher-level editor workflows.
The systems here are intentionally implementation-focused and should remain lightweight.
Future Candidates¶
- Continue isolating shader compatibility logic from preview orchestration.
- Avoid allowing pipeline workflow logic into Rendering.Shaders.
- Maintain lightweight, rendering-focused ownership boundaries.