Import¶
Purpose¶
Owns concrete Unity sprite import configuration and sprite sheet slicing implementation.
This territory applies TextureImporter settings and sprite metadata so exported textures can be used as Unity sprite assets.
Owns¶
- TextureImporter sprite configuration
- Sprite sheet metadata generation
- Sprite slicing application
- Sprite import compatibility handling
Does NOT Own¶
- Export workflow orchestration
- Spritesheet generation
- Capture execution
- Rendering implementation
- Panel UI
Allowed Dependencies¶
Import may depend on:
- Unity Editor importer APIs
- Unity sprite APIs
- Unity texture APIs
Import should avoid depending on:
- export orchestration systems
- preview systems
- rendering implementation systems
Notes¶
Import is implementation territory for Unity asset import setup.
It should remain focused on configuring already-generated textures as sprites.
Future Candidates¶
- Keep importer compatibility logic isolated here.
- Avoid coupling import configuration directly to export workflow orchestration.