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Import

Purpose

Owns concrete Unity sprite import configuration and sprite sheet slicing implementation.

This territory applies TextureImporter settings and sprite metadata so exported textures can be used as Unity sprite assets.

Owns

  • TextureImporter sprite configuration
  • Sprite sheet metadata generation
  • Sprite slicing application
  • Sprite import compatibility handling

Does NOT Own

  • Export workflow orchestration
  • Spritesheet generation
  • Capture execution
  • Rendering implementation
  • Panel UI

Allowed Dependencies

Import may depend on:

  • Unity Editor importer APIs
  • Unity sprite APIs
  • Unity texture APIs

Import should avoid depending on:

  • export orchestration systems
  • preview systems
  • rendering implementation systems

Notes

Import is implementation territory for Unity asset import setup.

It should remain focused on configuring already-generated textures as sprites.

Future Candidates

  • Keep importer compatibility logic isolated here.
  • Avoid coupling import configuration directly to export workflow orchestration.