Utilities¶
Purpose¶
Owns shadow-specific helper logic used by Snap Studio Pro shadow workflows.
This territory contains utility systems for loading shadow catcher materials, creating/positioning shadow catcher geometry, and selecting pipeline-safe shadow debug shaders.
Owns¶
- Shadow catcher material loading
- Shadow catcher geometry helpers
- Shadow catcher positioning helpers
- Shadow shader selection helpers
- Shadow-specific utility behaviour
Does NOT Own¶
- Preview scene lifecycle ownership
- Export orchestration
- Capture execution
- Panel UI
- General rendering implementation
- General lighting workflows
Allowed Dependencies¶
Utilities may depend on:
- Unity rendering/material APIs
- Unity scene APIs
- Pipeline-safe shader detection helpers
- Lightweight shadow settings/models where required
Utilities should avoid depending on:
- export orchestration systems
- panel/UI systems
- window lifecycle systems
Notes¶
Utilities should remain shadow-specific and helper-focused.
They may support preview and capture workflows, but should not become the owners of those workflows.
Preview owns: - preview scene lifecycle
Export/Capture own: - production workflow execution
Shadow utilities own: - reusable shadow helper behaviour
Future Candidates¶
- Keep utilities narrow and shadow-specific.
- Avoid turning utilities into workflow managers.
- Maintain pipeline-safe shader/material lookup behaviour.