Snap Studio Pro β Quickstart¶
Turn a 3D prefab into a polished 2D sprite in about a minute. This page gets you to your first export; the full guide lives online at https://revandrab.github.io/SnapStudioPro_Base/.
Requires Unity 6+. Works with the Built-in Render Pipeline, URP, and HDRP β Snap detects your pipeline and routes rendering automatically. The capture pipeline is Editor-only; for the few small assemblies that do reach a player build, see What reaches your build in the online guide.
1. Open the window¶
Tools β Rev Gaming β Snap Studio Pro
The window opens on the Basic tab β the only tab you need for your first export.
2. Load a prefab¶
Drag any prefab from your Project window onto the Drag & Drop Prefab Here zone. It appears in the live preview immediately.
- Left-drag in the preview to rotate the prefab. This rotation is baked into the export, so frame it how you want the final sprite to look.
- Snap auto-frames and lights the prefab for you. You can override framing, lighting, and background later β but you don't have to touch any of it to get a clean result now.
3. Export¶
In the Quick Export section:
- Pick a Resolution β 128, 256, 512, 1024, 2048, or Custom. Default is 512.
- Pick a Format β PNG (transparent) is the default and the right choice for most sprites.
- Choose an export folder. It must be inside your project's
Assets/folder so Unity can import the result. - Click Export.
Your sprite lands in the folder you chose, already imported as a Unity Sprite and ready to drop into a scene, UI, or Sprite Renderer.
That's a complete first export. Everything below is optional power for when you need it.
Where to go next¶
Each tab is a focused workflow. Reach for one when you have that specific goal:
| Tab | Use it when you want to⦠|
|---|---|
| Basic | Capture a single sprite fast (you just did this). |
| Advanced | Fine-tune camera, lighting, background, styling, and post-processing. |
| Static Sprite Animation | Build directional (4/8/16-way) sprite sets for characters. |
| Character Animation | Export an animation clip as frames, a spritesheet, or a GIF. |
| Environment | Extract static sprites from props and scenery. |
| Shadows | Add and tune drop shadows / shadow catchers under your captures. |
| Particle FX | Bake a particle system into frames or a looping sequence. |
| VFX Graph | Export VFX Graph effects (when the package is installed). |
Make it game-ready¶
Want engine-native output β sprites plus an AnimatorController, clips, and a ready-to-drop prefab β instead of loose PNGs?
- Look for the Make Game-Ready buttons in the capture tabs, or
- Open
Tools β Rev Gaming β Utilities β Snap Studio Pro β Game-Ready β Game-Ready Exporter.
Going further¶
- Batch a whole folder of prefabs, and export multiple angles per prefab β see the Advanced and directional workflows.
- Preferences β set your defaults (formats, sizing, folders) in one place so you're not re-configuring every session.
- Headless / automated capture β Snap ships a public capture API and a JSON job runner for scripted, batch, and CI-style asset generation.
Full walkthroughs for all of the above: https://revandrab.github.io/SnapStudioPro_Base/
Snap Studio Pro β build a prefab capture studio once, use it across every project.