User Guide¶
Snap Studio Pro is task-first: you don't have to read this guide top to bottom. Find the goal that matches what you're trying to make, open that page, and follow it. Every workflow is a variation on the same core loop β load a prefab, frame it, export it β so once you've done Your First Sprite, the rest will feel familiar.
New here? Start with the one-minute version
If you've just installed Snap and want a result before anything else, do Your First Sprite first. It's the whole loop with no settings to learn. Come back here when you want more control or a specific kind of output.
Pick your workflow¶
Each page below covers one job β the goal, the exact controls, and what to expect. Reach for the one that matches what you're building.
Everyday captures¶
| Workflow | Use it when⦠|
|---|---|
| Capturing a Single Sprite | You want one clean sprite from one prefab, with full control over resolution, format, and output folder. |
| Framing & Camera | The auto-framing isn't quite right β you need to rotate the model, recentre it, or take manual camera control. |
| Lighting & Studio Presets | You want to change how the model is lit, or apply a ready-made studio lighting look. |
| Backgrounds & Styling | You need a transparent, solid, or gradient background, or want to style the capture. |
| Shadows | You want a grounded contact shadow under the capture β or to export the shadow on its own. |
| Post-Processing | You want a colour grade, bloom, vignette, or a stylised look β from a one-click preset to the full pipeline volume. |
Sets and sequences¶
| Workflow | Use it when⦠|
|---|---|
| Animation Export | Your prefab has animation clips and you want frame sequences, spritesheets, or GIFs. |
| Directional Capture | You're making a character or object that needs 4, 8, or 16 directional views. |
| Game-Ready Output | You want engine-ready output β sprites plus an AnimatorController, clips, and a drop-in prefab β not loose PNGs. |
| Batch Exporting | You have many prefabs to capture with the same settings in one pass. |
Effects and scenes¶
| Workflow | Use it when⦠|
|---|---|
| Particle FX Baking | You want to bake a particle system down to a sprite sequence or sheet. |
| VFX Graph Export | You're capturing a Visual Effect Graph effect to 2D frames. |
| Environment Extraction | You want to pull sprites out of a scene or environment rather than a single prefab. |
Going deeper¶
When you're comfortable with the workflows, the Advanced section covers the machinery underneath:
- Headless Capture API & Job Runner β drive captures from code or a JSON job file, no window needed.
- Settings Profiles β save, load, and share full configurations.
- Preferences β global toggles and defaults that sit outside any single capture.
- Render Pipeline Notes β how Built-in, URP, and HDRP differ, and what that means for your output.