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Your First Sprite

This is the one-minute version of Snap Studio Pro: take any prefab and turn it into a clean, transparent PNG sprite. No settings to learn first — load, frame, export. Once you've done it once, every other workflow in the User Guide is a variation on these same steps.

Prerequisites

Snap Studio Pro imported into a Unity 6+ project. If you haven't done that yet, see Installation & Compatibility. Any prefab will do — a character, a prop, a weapon, an item. If you don't have one handy, drag any model from your scene into the Project window to make a prefab.


1. Open the window

From the Unity menu bar:

Tools → Rev Gaming → Snap Studio Pro

The window opens on the Basic tab. That's the only tab you need today — everything here happens on it.

The Snap Studio Pro window, open on the Basic tab
Snap Studio Pro opens on the Basic tab — the only tab you need here.

2. Load a prefab

Find the Drag & Drop Prefab Here zone and drag a prefab onto it from your Project window. The prefab appears in the live preview straight away, framed and lit for you automatically.

The export panel is greyed out until a prefab is loaded

The Quick Export controls stay disabled until Snap has something to capture. If they look inactive, that's why — drop a prefab first and they light up.

A prefab loaded into the live preview, auto-framed and lit
Drop a prefab on the zone and it appears auto-framed and lit.

3. Frame it

Snap auto-frames the prefab (bounds-aware camera fit) and applies studio lighting, so it already looks presentable. To choose the angle:

  • Left-drag anywhere in the preview to rotate the prefab.

Whatever you rotate to is exactly what gets exported — the rotation is baked into the sprite. Line it up the way you want the final 2D image to look.

That's all you need for now

Manual camera control, custom lighting rigs, and framing overrides all exist, but you don't need them for a good result. When you want them, see Framing & Camera and Lighting & Studio Presets.

Left-dragging in the preview to rotate the prefab to a chosen angle
Left-drag to choose the angle — it's baked into the export.

4. Choose a resolution and format

In the Quick Export section:

Resolution — pick a target output width: 128, 256, 512 (the default), 1024, 2048, or Custom (any width from 16 up to 8192 px). Height follows the capture's aspect ratio automatically, and the Final Export Size line underneath shows the exact pixel dimensions you'll get.

Format — under Export Folder / Format, choose a file format:

Format Transparency Best for
PNG (default) ✅ Sprites, UI icons — the right choice for most work
TGA ✅ Pipelines that prefer TGA
EXR ✅ HDR / high-precision output
JPG ❌ Opaque images where file size matters

Stick with PNG for a transparent sprite unless you have a reason not to.

The Quick Export section showing Resolution, the Final Export Size readout, and Format
Resolution, format, and the live Final Export Size readout.

5. Choose where it goes

By default, Snap exports to a preset output folder. To pick your own, tick Use Custom Export Folder and either type a path or hit Browse.

The export folder must be inside your project's Assets/ folder

Unity can only import assets that live under Assets/. If you point the export outside it, the capture won't be imported as a usable Sprite. Snap shows this reminder when a custom folder is active.

6. Export

Click Export Current Prefab.

The Export Current Prefab button at the bottom of the Quick Export panel
One click captures and exports the current prefab.

A progress bar runs while Snap captures, and your sprite lands in the folder you chose — already imported as a Unity Sprite, ready to drop into a scene, a UI Image, or a SpriteRenderer. Use the Open Export Folder button to jump straight to it.

The exported sprite in the Project window, imported as a Unity Sprite
The result — imported as a Unity Sprite, ready to use.

That's a complete first export. 🎉


Troubleshooting

The Quick Export controls are greyed out

No prefab is loaded. Drag one onto the drop zone (step 2).

My sprite is cut off or off-centre

You rotated to an angle where the prefab extends past the auto-framed bounds. Rotate back, or adjust the framing — see Framing & Camera.

My PNG has no transparency / the background is solid

A solid or gradient background gets baked into the capture. For a transparent sprite you want a transparent background; see Backgrounds & Styling. On URP, transparency also depends on your capture setup — Snap warns you if the pipeline is about to strip the alpha.

The export didn't produce a usable asset

The most common cause is an export folder outside Assets/ (step 5). Move it inside and re-export.


Next steps

You've done the core loop. From here, reach for the workflow that matches your goal:

  • Need it engine-ready, not loose PNGs? Game-Ready Output gives you sprites plus an AnimatorController, clips, and a drop-in prefab.
  • Making a character? Directional Capture exports 4/8/16-direction sprite sets. Or tick Export Multiple Angles in Quick Export for a fast 4-way (0°, 90°, 180°, 270°) capture.
  • Animating? Animation Export turns clips into frame sequences, spritesheets, or GIFs.
  • Want more control over one capture? Capturing a Single Sprite covers the Basic tab in full depth.