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Prefabs

UI & Performance Note

The framework is UI-agnostic � there is no built-in HUD or enforced UI layer.
You are free to integrate this system into any UI technology (uGUI, UITK, custom solutions).

All demo panels (DebugUI, overlay panels, etc.) are implemented using IMGUI (OnGUI).
This approach is simple and fast to iterate, but it does allocate GC per frame.
They are intended for debugging and teaching purposes only.

For production, build your own UI using your preferred system and simply call into the provided APIs.
The demos are there to show how the system behaves � not to dictate your game�s UI.

About Other Systems

This framework is modular. Other systems in the RevFramework family (e.g., Inventory, Currency, Abilities) are available as separate paid packages.
Each works independently, but they can also be combined seamlessly if you own more than one.