Runtime/Common/Audio¶
Lightweight audio helpers for samples and simple SFX playback.
This folder contains minimal components used by demos and basic scene setups.
It is intentionally:
- small in scope
- non-opinionated
- not a full audio system
AudioSFXChannel¶
AudioSFXChannel is a simple MonoBehaviour that exposes an AudioSource for SFX playback.
It does not:
- manage pooling
- handle prioritisation
- provide routing or mixing
- implement any audio system logic
It exists purely as a convenient scene-level reference for playing sounds in samples or lightweight setups.
Intended Usage¶
- Used by samples and teachable panels
- Suitable for basic SFX triggering
- Can be replaced by your own audio system without impact
Important Notes¶
- This is not part of the core framework systems
- Runtime systems do not depend on this
- Projects with existing audio solutions should ignore or replace this layer