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Pickups → Inventory Integration Scenes

This folder contains integration demo scenes for the Pickups → Inventory bridge.

These scenes demonstrate how Pickups can interact with the Inventory system in real gameplay scenarios.


What These Scenes Are

These are integration examples, not core system samples.

They exist to show:

  • Pickups granting items into Inventory
  • Real-world interaction flows (world pickups, interactables, etc.)
  • How the Pickups system behaves when Inventory is present

👉 These scenes build on both systems working together.


Dependencies

These scenes require the RevFramework Inventory system.

If Inventory is not present:

  • Scenes may not function correctly
  • Some components will fail to resolve services
  • You can safely delete this folder

Design Intent

These scenes are intentionally:

  • Practical — focused on gameplay scenarios
  • Minimal — no unnecessary complexity
  • Demonstrative — showing integration, not enforcing patterns

They are not prescriptive.

👉 You are free to structure your own pickup + inventory flows however you like.


Current Scenes

  • 02 • World Pickups + Interactables Demonstrates pickups in the world granting items into Inventory via interaction.

Safe to Remove

This folder is optional.

Removing it will:

  • Not affect the Pickups system
  • Not affect the Inventory system
  • Only remove integration examples

Summary

This folder answers:

“What does Pickups + Inventory actually look like in a real scene?”

Use these scenes as:

  • A reference
  • A starting point
  • Or ignore them entirely