Crafting → Inventory Integration Scenes¶
This folder contains integration demo scenes for the Crafting → Inventory bridge.
These scenes demonstrate how Crafting can use the RevFramework Inventory system for real item inputs, output delivery, and container-based crafting flows.
What These Scenes Are¶
These are integration examples, not core Crafting samples.
They exist to show:
- Crafting consuming real Inventory items
- Crafting producing real Inventory outputs
- Crafting using adapter-driven Inventory access
- Crafting working alongside other RevFramework systems where needed
👉 These scenes build on multiple RevFramework systems working together.
Dependencies¶
These scenes require the relevant RevFramework systems used by each scene.
At minimum, Crafting → Inventory scenes require:
- RevFramework Crafting
- RevFramework Inventory
Some scenes may also require:
- RevFramework Currency
- RevFramework Economy
Check the individual scene README for exact dependencies.
Current Scenes¶
- 05 • Real Adapters With Inventory + Currency
Demonstrates Crafting using the real Inventory adapter and real Currency adapter together.
Design Intent¶
These scenes are intentionally:
- Practical — showing real gameplay-style integration
- Adapter-driven — using public integration seams
- Modular — demonstrating systems working together without merging their internals
- Replaceable — useful as references, not mandatory architecture
Safe to Remove¶
This folder is optional.
Removing it will:
- Not affect the core Crafting system
- Not affect the core Inventory system
- Only remove Crafting → Inventory integration examples
Summary¶
This folder answers:
“What does Crafting look like when it uses real Inventory data and adapters?”
Use these scenes as references for wiring RevFramework systems together.