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Crafting → Inventory Integration Scenes

This folder contains integration demo scenes for the Crafting → Inventory bridge.

These scenes demonstrate how Crafting can use the RevFramework Inventory system for real item inputs, output delivery, and container-based crafting flows.


What These Scenes Are

These are integration examples, not core Crafting samples.

They exist to show:

  • Crafting consuming real Inventory items
  • Crafting producing real Inventory outputs
  • Crafting using adapter-driven Inventory access
  • Crafting working alongside other RevFramework systems where needed

👉 These scenes build on multiple RevFramework systems working together.


Dependencies

These scenes require the relevant RevFramework systems used by each scene.

At minimum, Crafting → Inventory scenes require:

  • RevFramework Crafting
  • RevFramework Inventory

Some scenes may also require:

  • RevFramework Currency
  • RevFramework Economy

Check the individual scene README for exact dependencies.


Current Scenes

  • 05 • Real Adapters With Inventory + Currency
    Demonstrates Crafting using the real Inventory adapter and real Currency adapter together.

Design Intent

These scenes are intentionally:

  • Practical — showing real gameplay-style integration
  • Adapter-driven — using public integration seams
  • Modular — demonstrating systems working together without merging their internals
  • Replaceable — useful as references, not mandatory architecture

Safe to Remove

This folder is optional.

Removing it will:

  • Not affect the core Crafting system
  • Not affect the core Inventory system
  • Only remove Crafting → Inventory integration examples

Summary

This folder answers:

“What does Crafting look like when it uses real Inventory data and adapters?”

Use these scenes as references for wiring RevFramework systems together.