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Rules & Authority

Refusing an action before it happens: cutscene locks, safe zones, and benches that will not accept what you cannot pay for.

  • One switch that refuses everything — A cutscene lock, safe zone or spectator mode built from the authority seam every system already ships — without touching timeScale
    Crafting, Currency, Health, Inventory, Pickups, Status Effects · Composite

Filed elsewhere, but they answer this too

These live under another heading — the sidebar puts each recipe in one place so you can find it again — and they are here because they genuinely answer this question as well.

  • A craft that costs two currencies — Fifty gold and three shards, with the shards reserved the moment the craft is accepted and taken only when it lands
    Crafting, Currency · Composite · filed under Crafting & Progression
  • Recipes that cost blood — A bench that charges health: it refuses what you cannot survive, and takes the price when the craft lands
    Crafting, Health · Composite · filed under Crafting & Progression
  • Turning the fireworks off without touching the content — Silence chosen decorator types on every effect chain built while it is installed — on the one seam whose default is public, so it can be wrapped instead of transcribed
    Pickups · Composite · filed under Items & Equipment
  • The whole Cookbook — all 36 recipes, the full table, and what the systems and shape columns mean.
  • Generated from Cookbook/recipes.json. Edit that rather than this page.