Rules & Authority¶
Refusing an action before it happens: cutscene locks, safe zones, and benches that will not accept what you cannot pay for.
- One switch that refuses everything — A cutscene lock, safe zone or spectator mode built from the authority seam every system already ships — without touching
timeScale
Crafting, Currency, Health, Inventory, Pickups, Status Effects · Composite
Filed elsewhere, but they answer this too¶
These live under another heading — the sidebar puts each recipe in one place so you can find it again — and they are here because they genuinely answer this question as well.
- A craft that costs two currencies — Fifty gold and three shards, with the shards reserved the moment the craft is accepted and taken only when it lands
Crafting, Currency · Composite · filed under Crafting & Progression - Recipes that cost blood — A bench that charges health: it refuses what you cannot survive, and takes the price when the craft lands
Crafting, Health · Composite · filed under Crafting & Progression - Turning the fireworks off without touching the content — Silence chosen decorator types on every effect chain built while it is installed — on the one seam whose default is public, so it can be wrapped instead of transcribed
Pickups · Composite · filed under Items & Equipment
Related¶
- The whole Cookbook — all 36 recipes, the full table, and what the systems and shape columns mean.
- Generated from
Cookbook/recipes.json. Edit that rather than this page.