Persistence & State¶
Things that have to still be true after a reload -- and, in one case, after a crash halfway through writing one.
- Buffs that run down while the game is closed — Offline time that expires effects rather than running them, on a save participant that has to go last
Status Effects, Save · Subtle - A save that survives a crash mid-write — Keep the previous save, so an interrupted write does not take the run with it — the fourth time the thing to vary turned out to already be a parameter
Save · Subtle
Filed elsewhere, but they answer this too¶
These live under another heading — the sidebar puts each recipe in one place so you can find it again — and they are here because they genuinely answer this question as well.
- A chest that stays looted — Open it once and it is empty forever, including across a reload
Loot, Save · Subtle · filed under Loot & Rewards - A shop that remembers — Stock that goes down when players buy things, and is still as they left it after a reload
Economy, Save · Subtle · filed under Shops & Economy - While you were away — What finished, what could not be delivered, and what is still on the bench when a save loads
Crafting · Focused · filed under Crafting & Progression
Related¶
- The whole Cookbook — all 36 recipes, the full table, and what the systems and shape columns mean.
- Generated from
Cookbook/recipes.json. Edit that rather than this page.