Skip to content

Persistence & State

Things that have to still be true after a reload -- and, in one case, after a crash halfway through writing one.

Filed elsewhere, but they answer this too

These live under another heading — the sidebar puts each recipe in one place so you can find it again — and they are here because they genuinely answer this question as well.

  • A chest that stays looted — Open it once and it is empty forever, including across a reload
    Loot, Save · Subtle · filed under Loot & Rewards
  • A shop that remembers — Stock that goes down when players buy things, and is still as they left it after a reload
    Economy, Save · Subtle · filed under Shops & Economy
  • While you were away — What finished, what could not be delivered, and what is still on the bench when a save loads
    Crafting · Focused · filed under Crafting & Progression
  • The whole Cookbook — all 36 recipes, the full table, and what the systems and shape columns mean.
  • Generated from Cookbook/recipes.json. Edit that rather than this page.