Items & Equipment¶
What the player is carrying or wearing, and what that does to them.
- A cursed item — Wearing it applies a status effect; taking it off removes that one and leaves the potion's alone
Inventory, Status Effects · Subtle - Facing works, and your sprite never rotates — Face-to-pick-up works for a sprite that never rotates — without a provider the fallback points permanently up, so in 2D this seam is required rather than optional
Pickups · Focused - A pouch that arrives whole or not at all — A loot pouch that arrives whole or not at all — because a partial delivery reported as a refusal is not a refusal, it is duplication
Inventory · Subtle - A search box that knows what you can make — The search seam is handed a raw string, so the box can be a query language —
@craftablelights up exactly the ingredients for something you could finish right now
Inventory, Crafting · Composite - A tidy that leaves your favourites alone — Hit Sort and the potion you always keep in slot two stays in slot two — on the seam whose last line of comparison is the whole of a documented stable sort
Inventory · Composite - Turning the fireworks off without touching the content — Silence chosen decorator types on every effect chain built while it is installed — on the one seam whose default is public, so it can be wrapped instead of transcribed
Pickups · Composite
Filed elsewhere, but they answer this too¶
These live under another heading — the sidebar puts each recipe in one place so you can find it again — and they are here because they genuinely answer this question as well.
- Crafts that fall on the floor instead of vanishing — A job that finishes into a full bag drops its output on the ground rather than evaporating
Crafting, Loot, Pickups · Composite · filed under Crafting & Progression - Death drops — On death, scatter some of what the actor was actually carrying — a drop table built from the corpse, not authored in advance
Health, Inventory, Loot · Composite · filed under Loot & Rewards - Salvage, without authoring a single salvage table — Break an item back down into some of what it was made of, by reading the recipes you already wrote backwards
Crafting, Loot, Inventory · Composite · filed under Crafting & Progression - A shop that hands over the goods when the bag is full — The purchase lands on the floor instead of the sale failing: the same shop, with a different store
Economy, Pickups, Inventory · Subtle · filed under Shops & Economy
Related¶
- The whole Cookbook — all 36 recipes, the full table, and what the systems and shape columns mean.
- Generated from
Cookbook/recipes.json. Edit that rather than this page.