Characters & Stats¶
What a character is made of, where those numbers come from, and what reads them. The framework names none of them.
- An attribute is not a multiplier — The four stat seams Health and Status Effects already publish disagree about what "no change" means, and two of them quietly discard your answer
Attributes, Health, Status Effects · Composite - A bag that grows with the character — A slot count that follows a stat and shrinks without eating anything — driven by a value that raises no event when it changes
Attributes, Inventory, Save · Subtle - A character sheet nothing writes to — A worn ring and a running buff raise the same number, and nothing anywhere applies or removes a bonus — contributions are pulled at the read, not pushed at the change
Attributes, Inventory, Status Effects · Composite - Three stacking rules, one container — Three incompatible stacking rules over one unchanged container — the evidence for the combiner the framework refuses to ship
Attributes · Composite
Filed elsewhere, but they answer this too¶
These live under another heading — the sidebar puts each recipe in one place so you can find it again — and they are here because they genuinely answer this question as well.
- Standing, and what standing means — Faction reputation is one attribute id per faction and a table of names you wrote — the game writes no save code, and the range you configured in the inspector does not apply to a faction created in code
Attributes, Save · Composite · filed under Systems You Own
Related¶
- The whole Cookbook — all 46 recipes, the full table, and what the systems and shape columns mean.
- Generated from
Cookbook/recipes.json. Edit that rather than this page.